Magic Item Price Calculator

Determine the fair gold value for any magic item in your D&D 5e campaign.

Wondrous

gp
Valid Market Range
0 - 0 gp

Common Magic Item Prices

Standard market rates for the most frequently traded items (5e compatible).

Potions & Scrolls

Potion of Healing50 gp
Greater Healing250 gp
Superior Healing2,500 gp
Spell Scroll (1st Level)75 gp
Spell Scroll (2nd Level)500 gp

Permanent Items

Bag of Holding600 gp
Weapon +1500 gp
Shield +15,000 gp
Wand of Magic Detection500 gp
Sending Stones500 gp

Price list

Every SRD Magic Item and What It Costs

94 items with a gold value for each one, grouped by rarity. These are the items in the System Reference Document 5.1, the freely licensed subset of the official list. Prices follow the same figures the calculator above uses, so the two never disagree.

Common

4 items
ItemTypeAttunementPrice
Potion of ClimbingWondrous ItemNo50 gp
Potion of HealingWondrous ItemNo50 gp
Spell Scroll (1st Level)Wondrous ItemNo75 gp
Moon-Touched SwordWeaponNo100 gp

Uncommon

39 items
ItemTypeAttunementPrice
DriftglobeWondrous ItemNo200 gp
Boots of ElvenkindWondrous ItemNo250 gp
Gloves of ThieveryWondrous ItemNo250 gp
Goggles of NightWondrous ItemNo250 gp
Javelin of LightningWeaponNo250 gp
Ring of SwimmingRingNo250 gp
Rope of ClimbingWondrous ItemNo250 gp
Sending StonesWondrous ItemNo500 gp
Wand of Magic MissilesWandNo500 gp
Weapon, +1WeaponNo500 gp
Alchemy JugWondrous ItemNo600 gp
Amulet of Proof Against Detection and LocationWondrous ItemYes600 gp
Bag of HoldingWondrous ItemNo600 gp
Boots of Striding and SpringingWondrous ItemYes600 gp
Bracers of ArcheryWondrous ItemYes600 gp
Brooch of ShieldingWondrous ItemYes600 gp
Broom of FlyingWondrous ItemNo600 gp
Cloak of ElvenkindWondrous ItemYes600 gp
Decanter of Endless WaterWondrous ItemNo600 gp
Eyes of the EagleWondrous ItemYes600 gp
Gauntlets of Ogre PowerWondrous ItemYes600 gp
Hat of DisguiseWondrous ItemYes600 gp
Headband of IntellectWondrous ItemYes600 gp
Immovable RodRodNo600 gp
Instrument of the BardsWondrous ItemYes600 gp
Pearl of PowerWondrous ItemYes600 gp
Periapt of Wound ClosureWondrous ItemYes600 gp
Ring of JumpingRingYes600 gp
Ring of Mind ShieldingRingYes600 gp
Ring of WarmthRingYes600 gp
Robe of Useful ItemsWondrous ItemNo600 gp
Slippers of Spider ClimbingWondrous ItemYes600 gp
Wand of the War Mage (+1)WandYes600 gp
Winged BootsWondrous ItemYes600 gp
Mithral ArmorArmorNo800 gp
Adamantine ArmorArmorNo1,000 gp
Cloak of ProtectionWondrous ItemYes1,000 gp
Sentinel ShieldShieldNo1,000 gp
Stone of Good Luck (Luckstone)Wondrous ItemYes1,000 gp

Rare

30 items
ItemTypeAttunementPrice
Ring of Feather FallingRingYes1,500 gp
Heward's Handy HaversackWondrous ItemNo2,000 gp
Ring of ProtectionRingYes3,500 gp
Amulet of HealthWondrous ItemYes4,000 gp
Belt of Hill Giant StrengthWondrous ItemYes4,000 gp
Berserker AxeWeaponYes4,000 gp
Boots of SpeedWondrous ItemYes4,000 gp
Cloak of the BatWondrous ItemYes4,000 gp
Gem of SeeingWondrous ItemYes4,000 gp
Horn of BlastingWondrous ItemNo4,000 gp
Necklace of FireballsWondrous ItemNo4,000 gp
Necklace of Prayer BeadsWondrous ItemYes4,000 gp
Ring of Free ActionRingYes4,000 gp
Ring of ResistanceRingYes4,000 gp
Weapon, +2WeaponNo4,000 gp
Wings of FlyingWondrous ItemYes4,000 gp
Armor, +1ArmorNo5,000 gp
Cloak of DisplacementWondrous ItemYes5,000 gp
Flame TongueWeaponYes5,000 gp
Mace of DisruptionWeaponYes5,000 gp
Mantle of Spell ResistanceWondrous ItemYes5,000 gp
Portable HoleWondrous ItemNo5,000 gp
Ring of EvasionRingYes5,000 gp
Ring of Spell StoringRingYes5,000 gp
Shield, +2ShieldNo5,000 gp
Staff of HealingStaffYes5,000 gp
Staff of the WoodlandsStaffYes5,000 gp
Sun BladeWeaponYes5,000 gp
Wand of FireballsWandYes5,000 gp
Bracers of DefenseWondrous ItemYes6,000 gp

Very Rare

12 items
ItemTypeAttunementPrice
Weapon, +3WeaponNo20,000 gp
Animated ShieldShieldYes25,000 gp
Belt of Stone Giant StrengthWondrous ItemYes25,000 gp
Efreeti BottleWondrous ItemNo25,000 gp
Frost BrandWeaponYes25,000 gp
OathbowWeaponYes25,000 gp
Robe of StarsWondrous ItemYes25,000 gp
Spellguard ShieldShieldYes25,000 gp
Staff of FireStaffYes25,000 gp
Staff of FrostStaffYes25,000 gp
Staff of PowerStaffYes25,000 gp
Armor, +2ArmorNo30,000 gp

Legendary

9 items
ItemTypeAttunementPrice
Apparatus of the CrabWondrous ItemNo100,000 gp
DefenderWeaponYes100,000 gp
Holy AvengerWeaponYes100,000 gp
Ring of InvisibilityRingYes100,000 gp
Ring of Three WishesRingYes100,000 gp
Robe of the ArchmagiWondrous ItemYes100,000 gp
Scarab of ProtectionWondrous ItemYes100,000 gp
Staff of the MagiStaffYes100,000 gp
Vorpal SwordWeaponYes100,000 gp

Item names and mechanics come from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Gold values are our own estimates for use at your table, not official prices. Items published only in adventures or supplements are out of scope. Your DM sets the final price.

How do magic item prices work in 5e?

Dungeons & Dragons 5th Edition is notoriously vague about the price of magic items. The Dungeon Master's Guide provides wide ranges (e.g., "501–5,000 gp" for a Rare item), which leaves a lot of work for the DM.

The Problem with "Book Prices"

A Potion of Healing and a Potion of Flying are both "Common" items, but their utility is vastly different. Additionally, in a "Low Magic" campaign where wizards are rare, prices should skyrocket. In a high-fantasy metropolis where magic is commonplace, they might be cheaper.

How this Tool Calculates Value

This calculator uses a weighted random algorithm based on the official rarity tiers, but applies two critical modifiers:

  • Consumables: Potions and scrolls are reduced in price (typically 50%) compared to permanent items like swords or rings.
  • Magic Economy:
    • Low Magic: Prices x1.5 (Scarce supply)
    • Standard: Prices x1.0 (Rules As Written)
    • High Magic: Prices x0.75 (Abundant supply)

Use this tool to quickly generate a "market price" when your players want to sell their loot or buy something specific in town.

Magic item cost by rarity: the official numbers

Two official sources give you numbers, and they do not agree, which is the root of most of the confusion. The Dungeon Master's Guide gives wide ranges. Xanathar's Guide to Everything later gave a single base price per rarity, which is the figure most tables now use because it is one number instead of a spread.

RarityDMG rangeXanathar's baseConsumable
Common50 to 100 gp100 gp50 gp
Uncommon101 to 500 gp400 gp200 gp
Rare501 to 5,000 gp4,000 gp2,000 gp
Very Rare5,001 to 50,000 gp40,000 gp20,000 gp
Legendary50,001+ gp200,000 gp100,000 gp

The consumable column is the rule people miss most often. A potion or scroll costs roughly half what a permanent item of the same rarity does, because it is gone the moment it is used. That single adjustment fixes most of the pricing arguments that come up at a table.

Sane Magical Prices, and why so many tables use it

Long before Xanathar's existed, the community had already solved this. Sane Magical Prices is a widely circulated fan document that assigns a specific price to individual magic items rather than to rarity tiers, on the reasoning that a Bag of Holding and a Immovable Rod are both Uncommon but nowhere near equally useful.

Its baseline figures line up closely with what Xanathar's later printed, which is a decent sign that both landed somewhere reasonable. The advantage of the item-by-item approach is that it prices utility rather than rarity. The disadvantage is that it is a long list to search mid-session, which is the specific problem the calculator above exists to solve.

What do players get when they sell magic items?

Less than the sticker price, and that is deliberate. The usual convention is that a seller recovers about half of an item's market value, because finding a buyer with tens of thousands of gold to spend on a specific magic sword is its own adventure. Xanathar's builds a whole downtime activity around exactly that problem: you spend time looking for a buyer, you roll, and the offer you get depends on what turns up.

Practical rule of thumb: quote the calculator's price when the party is buying, and roughly half of it when the party is selling. The gap between those two numbers is not you being stingy. It is the reason merchants exist.

Should magic items be for sale at all?

Worth deciding before your players ask. The default assumption in 5e is that magic items are not a commodity, and most settlements do not have a shop with a wall of enchanted weapons. If your world works that way, price is almost beside the point, and availability is the real constraint.

If you do run open magic markets, keep prices consistent from session to session. Players will remember what a Cloak of Elvenkind cost in session 6, and they will notice when the same item costs triple in session 20. Set the economy level once in the calculator and stay with it.

Want the full picture? Our complete D&D 5e magic item prices guide goes deeper on pricing loot your players want to sell, and the magic item picker helps when you know the budget but not the item.

Too many items to track?

Focus on the story, not the spreadsheet. Saga20 automatically summarizes your sessions and tracks key details.

Free trial • No credit card