Magic Item Price Calculator
Determine the fair gold value for any magic item in your D&D 5e campaign.
Wondrous
Common Magic Item Prices
Standard market rates for the most frequently traded items (5e compatible).
Potions & Scrolls
Permanent Items
Price list
Every SRD Magic Item and What It Costs
94 items with a gold value for each one, grouped by rarity. These are the items in the System Reference Document 5.1, the freely licensed subset of the official list. Prices follow the same figures the calculator above uses, so the two never disagree.
Common
4 items| Item | Type | Attunement | Price |
|---|---|---|---|
| Potion of Climbing | Wondrous Item | No | 50 gp |
| Potion of Healing | Wondrous Item | No | 50 gp |
| Spell Scroll (1st Level) | Wondrous Item | No | 75 gp |
| Moon-Touched Sword | Weapon | No | 100 gp |
Uncommon
39 items| Item | Type | Attunement | Price |
|---|---|---|---|
| Driftglobe | Wondrous Item | No | 200 gp |
| Boots of Elvenkind | Wondrous Item | No | 250 gp |
| Gloves of Thievery | Wondrous Item | No | 250 gp |
| Goggles of Night | Wondrous Item | No | 250 gp |
| Javelin of Lightning | Weapon | No | 250 gp |
| Ring of Swimming | Ring | No | 250 gp |
| Rope of Climbing | Wondrous Item | No | 250 gp |
| Sending Stones | Wondrous Item | No | 500 gp |
| Wand of Magic Missiles | Wand | No | 500 gp |
| Weapon, +1 | Weapon | No | 500 gp |
| Alchemy Jug | Wondrous Item | No | 600 gp |
| Amulet of Proof Against Detection and Location | Wondrous Item | Yes | 600 gp |
| Bag of Holding | Wondrous Item | No | 600 gp |
| Boots of Striding and Springing | Wondrous Item | Yes | 600 gp |
| Bracers of Archery | Wondrous Item | Yes | 600 gp |
| Brooch of Shielding | Wondrous Item | Yes | 600 gp |
| Broom of Flying | Wondrous Item | No | 600 gp |
| Cloak of Elvenkind | Wondrous Item | Yes | 600 gp |
| Decanter of Endless Water | Wondrous Item | No | 600 gp |
| Eyes of the Eagle | Wondrous Item | Yes | 600 gp |
| Gauntlets of Ogre Power | Wondrous Item | Yes | 600 gp |
| Hat of Disguise | Wondrous Item | Yes | 600 gp |
| Headband of Intellect | Wondrous Item | Yes | 600 gp |
| Immovable Rod | Rod | No | 600 gp |
| Instrument of the Bards | Wondrous Item | Yes | 600 gp |
| Pearl of Power | Wondrous Item | Yes | 600 gp |
| Periapt of Wound Closure | Wondrous Item | Yes | 600 gp |
| Ring of Jumping | Ring | Yes | 600 gp |
| Ring of Mind Shielding | Ring | Yes | 600 gp |
| Ring of Warmth | Ring | Yes | 600 gp |
| Robe of Useful Items | Wondrous Item | No | 600 gp |
| Slippers of Spider Climbing | Wondrous Item | Yes | 600 gp |
| Wand of the War Mage (+1) | Wand | Yes | 600 gp |
| Winged Boots | Wondrous Item | Yes | 600 gp |
| Mithral Armor | Armor | No | 800 gp |
| Adamantine Armor | Armor | No | 1,000 gp |
| Cloak of Protection | Wondrous Item | Yes | 1,000 gp |
| Sentinel Shield | Shield | No | 1,000 gp |
| Stone of Good Luck (Luckstone) | Wondrous Item | Yes | 1,000 gp |
Rare
30 items| Item | Type | Attunement | Price |
|---|---|---|---|
| Ring of Feather Falling | Ring | Yes | 1,500 gp |
| Heward's Handy Haversack | Wondrous Item | No | 2,000 gp |
| Ring of Protection | Ring | Yes | 3,500 gp |
| Amulet of Health | Wondrous Item | Yes | 4,000 gp |
| Belt of Hill Giant Strength | Wondrous Item | Yes | 4,000 gp |
| Berserker Axe | Weapon | Yes | 4,000 gp |
| Boots of Speed | Wondrous Item | Yes | 4,000 gp |
| Cloak of the Bat | Wondrous Item | Yes | 4,000 gp |
| Gem of Seeing | Wondrous Item | Yes | 4,000 gp |
| Horn of Blasting | Wondrous Item | No | 4,000 gp |
| Necklace of Fireballs | Wondrous Item | No | 4,000 gp |
| Necklace of Prayer Beads | Wondrous Item | Yes | 4,000 gp |
| Ring of Free Action | Ring | Yes | 4,000 gp |
| Ring of Resistance | Ring | Yes | 4,000 gp |
| Weapon, +2 | Weapon | No | 4,000 gp |
| Wings of Flying | Wondrous Item | Yes | 4,000 gp |
| Armor, +1 | Armor | No | 5,000 gp |
| Cloak of Displacement | Wondrous Item | Yes | 5,000 gp |
| Flame Tongue | Weapon | Yes | 5,000 gp |
| Mace of Disruption | Weapon | Yes | 5,000 gp |
| Mantle of Spell Resistance | Wondrous Item | Yes | 5,000 gp |
| Portable Hole | Wondrous Item | No | 5,000 gp |
| Ring of Evasion | Ring | Yes | 5,000 gp |
| Ring of Spell Storing | Ring | Yes | 5,000 gp |
| Shield, +2 | Shield | No | 5,000 gp |
| Staff of Healing | Staff | Yes | 5,000 gp |
| Staff of the Woodlands | Staff | Yes | 5,000 gp |
| Sun Blade | Weapon | Yes | 5,000 gp |
| Wand of Fireballs | Wand | Yes | 5,000 gp |
| Bracers of Defense | Wondrous Item | Yes | 6,000 gp |
Very Rare
12 items| Item | Type | Attunement | Price |
|---|---|---|---|
| Weapon, +3 | Weapon | No | 20,000 gp |
| Animated Shield | Shield | Yes | 25,000 gp |
| Belt of Stone Giant Strength | Wondrous Item | Yes | 25,000 gp |
| Efreeti Bottle | Wondrous Item | No | 25,000 gp |
| Frost Brand | Weapon | Yes | 25,000 gp |
| Oathbow | Weapon | Yes | 25,000 gp |
| Robe of Stars | Wondrous Item | Yes | 25,000 gp |
| Spellguard Shield | Shield | Yes | 25,000 gp |
| Staff of Fire | Staff | Yes | 25,000 gp |
| Staff of Frost | Staff | Yes | 25,000 gp |
| Staff of Power | Staff | Yes | 25,000 gp |
| Armor, +2 | Armor | No | 30,000 gp |
Legendary
9 items| Item | Type | Attunement | Price |
|---|---|---|---|
| Apparatus of the Crab | Wondrous Item | No | 100,000 gp |
| Defender | Weapon | Yes | 100,000 gp |
| Holy Avenger | Weapon | Yes | 100,000 gp |
| Ring of Invisibility | Ring | Yes | 100,000 gp |
| Ring of Three Wishes | Ring | Yes | 100,000 gp |
| Robe of the Archmagi | Wondrous Item | Yes | 100,000 gp |
| Scarab of Protection | Wondrous Item | Yes | 100,000 gp |
| Staff of the Magi | Staff | Yes | 100,000 gp |
| Vorpal Sword | Weapon | Yes | 100,000 gp |
Item names and mechanics come from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Gold values are our own estimates for use at your table, not official prices. Items published only in adventures or supplements are out of scope. Your DM sets the final price.
How do magic item prices work in 5e?
Dungeons & Dragons 5th Edition is notoriously vague about the price of magic items. The Dungeon Master's Guide provides wide ranges (e.g., "501–5,000 gp" for a Rare item), which leaves a lot of work for the DM.
The Problem with "Book Prices"
A Potion of Healing and a Potion of Flying are both "Common" items, but their utility is vastly different. Additionally, in a "Low Magic" campaign where wizards are rare, prices should skyrocket. In a high-fantasy metropolis where magic is commonplace, they might be cheaper.
How this Tool Calculates Value
This calculator uses a weighted random algorithm based on the official rarity tiers, but applies two critical modifiers:
- Consumables: Potions and scrolls are reduced in price (typically 50%) compared to permanent items like swords or rings.
- Magic Economy:
- Low Magic: Prices x1.5 (Scarce supply)
- Standard: Prices x1.0 (Rules As Written)
- High Magic: Prices x0.75 (Abundant supply)
Use this tool to quickly generate a "market price" when your players want to sell their loot or buy something specific in town.
Magic item cost by rarity: the official numbers
Two official sources give you numbers, and they do not agree, which is the root of most of the confusion. The Dungeon Master's Guide gives wide ranges. Xanathar's Guide to Everything later gave a single base price per rarity, which is the figure most tables now use because it is one number instead of a spread.
| Rarity | DMG range | Xanathar's base | Consumable |
|---|---|---|---|
| Common | 50 to 100 gp | 100 gp | 50 gp |
| Uncommon | 101 to 500 gp | 400 gp | 200 gp |
| Rare | 501 to 5,000 gp | 4,000 gp | 2,000 gp |
| Very Rare | 5,001 to 50,000 gp | 40,000 gp | 20,000 gp |
| Legendary | 50,001+ gp | 200,000 gp | 100,000 gp |
The consumable column is the rule people miss most often. A potion or scroll costs roughly half what a permanent item of the same rarity does, because it is gone the moment it is used. That single adjustment fixes most of the pricing arguments that come up at a table.
Sane Magical Prices, and why so many tables use it
Long before Xanathar's existed, the community had already solved this. Sane Magical Prices is a widely circulated fan document that assigns a specific price to individual magic items rather than to rarity tiers, on the reasoning that a Bag of Holding and a Immovable Rod are both Uncommon but nowhere near equally useful.
Its baseline figures line up closely with what Xanathar's later printed, which is a decent sign that both landed somewhere reasonable. The advantage of the item-by-item approach is that it prices utility rather than rarity. The disadvantage is that it is a long list to search mid-session, which is the specific problem the calculator above exists to solve.
What do players get when they sell magic items?
Less than the sticker price, and that is deliberate. The usual convention is that a seller recovers about half of an item's market value, because finding a buyer with tens of thousands of gold to spend on a specific magic sword is its own adventure. Xanathar's builds a whole downtime activity around exactly that problem: you spend time looking for a buyer, you roll, and the offer you get depends on what turns up.
Practical rule of thumb: quote the calculator's price when the party is buying, and roughly half of it when the party is selling. The gap between those two numbers is not you being stingy. It is the reason merchants exist.
Should magic items be for sale at all?
Worth deciding before your players ask. The default assumption in 5e is that magic items are not a commodity, and most settlements do not have a shop with a wall of enchanted weapons. If your world works that way, price is almost beside the point, and availability is the real constraint.
If you do run open magic markets, keep prices consistent from session to session. Players will remember what a Cloak of Elvenkind cost in session 6, and they will notice when the same item costs triple in session 20. Set the economy level once in the calculator and stay with it.
Want the full picture? Our complete D&D 5e magic item prices guide goes deeper on pricing loot your players want to sell, and the magic item picker helps when you know the budget but not the item.
Too many items to track?
Focus on the story, not the spreadsheet. Saga20 automatically summarizes your sessions and tracks key details.
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