D&D 5e Magic Item Picker

Find the best magic items for your class.

Pick a class and a rarity. Get a ranked shortlist of the items worth asking your DM for.

Step 01 · Class

12 PHB classes

Step 02 · Rarity

Step 03 · Tune it

Optional

Build focus

Magic item names from the System Reference Document 5.1, © Wizards of the Coast LLC, licensed under CC-BY-4.0. All scoring, descriptions, and commentary are original to Saga20.

Your top picks

25 matching items

Best uncommon magic items
for a Wizard

01

Cloak of Protection

Wondrous ItemUncommonRequires attunement Class pick

Grants a flat bonus to your Armor Class and to every saving throw.

Why for a Wizard

The single best Uncommon item in the game. Works on every character, scales with every encounter, never gets retired.

~1,000 gpPricing varies by setting economy
02

Bag of Holding

Wondrous ItemUncommonNo attunement Class pick

A bag whose interior holds 500 pounds of gear in a four-cubic-foot extradimensional space.

Why for a Wizard

Solves encumbrance forever. Every party needs one and someone has to carry it.

~600 gpPricing varies by setting economy
03

Winged Boots

Wondrous ItemUncommonRequires attunement Class pick

Grants a fly speed equal to your walking speed, up to four hours per day.

Why for a Wizard

Personal flight without concentration. Solves vertical combat, river crossings, and any encounter with a pit.

~600 gpPricing varies by setting economy
04

Pearl of Power

Wondrous ItemUncommonRequires attunement Class pick

Once per day, recover a single expended spell slot of 3rd level or lower.

Why for a Wizard

A free spell slot every short rest. Stretches your day and your Counterspell coverage.

~600 gpPricing varies by setting economy
05

Wand of the War Mage (+1)

WandUncommonRequires attunement Class pick

Adds a flat bonus to spell attack rolls. Counts as a spellcasting focus.

Why for a Wizard

A permanent +1 to every spell attack you ever make. The caster equivalent of a +1 weapon.

~600 gpPricing varies by setting economy

Send these picks to your DM (or your loot-hoarding party).

Quick Reference

Best 5e magic items by class

A class-by-class cheat sheet at the three rarity tiers most campaigns spend the most time at. The picker above is faster, but this page is bookmark-able.

01

Barbarian

Uncommon

Cloak of Protection, Sentinel Shield, Adamantine Armor

Rare

Belt of Hill Giant Strength, Berserker Axe, Ring of Protection

Legendary

Defender, Vorpal Sword

02

Bard

Uncommon

Cloak of Protection, Instrument of the Bards, Pearl of Power

Rare

Bracers of Defense, Necklace of Prayer Beads, Cloak of Displacement

Legendary

Ring of Invisibility, Vorpal Sword

03

Cleric

Uncommon

Cloak of Protection, Sentinel Shield, Periapt of Wound Closure

Rare

Necklace of Prayer Beads, Staff of Healing, Mace of Disruption

Legendary

Holy Avenger

04

Druid

Uncommon

Cloak of Protection, Pearl of Power, Bag of Holding

Rare

Staff of the Woodlands, Bracers of Defense, Staff of Healing

Legendary

Ring of Three Wishes, Scarab of Protection

05

Fighter

Uncommon

Cloak of Protection, Adamantine Armor, Sentinel Shield

Rare

Belt of Hill Giant Strength, Flame Tongue, Ring of Protection

Legendary

Defender, Vorpal Sword

06

Monk

Uncommon

Cloak of Protection, Periapt of Wound Closure, Slippers of Spider Climbing

Rare

Bracers of Defense, Boots of Speed, Ring of Protection

Legendary

Ring of Invisibility

07

Paladin

Uncommon

Cloak of Protection, Adamantine Armor, Pearl of Power

Rare

Belt of Hill Giant Strength, Sun Blade, Necklace of Prayer Beads

Legendary

Holy Avenger, Defender

08

Ranger

Uncommon

Bracers of Archery, Cloak of Elvenkind, Boots of Elvenkind

Rare

Cloak of Displacement, Belt of Hill Giant Strength, Ring of Protection

Legendary

Oathbow, Ring of Invisibility

09

Rogue

Uncommon

Cloak of Elvenkind, Boots of Elvenkind, Cloak of Protection

Rare

Bracers of Defense, Cloak of Displacement, Cloak of the Bat

Legendary

Ring of Invisibility

10

Sorcerer

Uncommon

Cloak of Protection, Pearl of Power, Wand of the War Mage

Rare

Bracers of Defense, Amulet of Health, Wand of Fireballs

Legendary

Robe of the Archmagi, Staff of the Magi

11

Warlock

Uncommon

Cloak of Protection, Wand of the War Mage, Sentinel Shield

Rare

Bracers of Defense, Amulet of Health, Cloak of Displacement

Legendary

Robe of the Archmagi

12

Wizard

Uncommon

Cloak of Protection, Pearl of Power, Wand of the War Mage

Rare

Bracers of Defense, Amulet of Health, Wand of Fireballs

Legendary

Robe of the Archmagi, Staff of the Magi

Universal Staples

Items that work on any class

These never miss. If you only ever pick six magic items in a campaign, these six pay the rent.

Cloak of Protection

Uncommon

A bonus to AC and every saving throw. The single best Uncommon item ever printed.

Bag of Holding

Uncommon

Retires encumbrance forever. Every party needs one.

Sentinel Shield

Uncommon

Advantage on initiative and Perception checks. Wins ambushes both ways.

Winged Boots

Uncommon

Concentration-free flight at the lowest possible rarity. Bypasses half of all terrain.

Ring of Protection

Rare

Stacks with Cloak of Protection. Together they keep you alive forever.

Cloak of Displacement

Rare

Forces disadvantage on the first attack against you each round. Effectively halves boss damage.

How to pick the right magic item

5e magic items are rated on a five-tier rarity scale. Common items show up around tier 1, Uncommon in tiers 1 to 2, Rare in tiers 2 to 3, Very Rare in tier 3, and Legendary at tier 4. A well-run campaign rarely hands out anything above the player's tier. Knowing what to ask for keeps the conversation with your DM grounded.

The attunement problem

A 5e character can attune to three magic items at once. Cloak of Protection and Ring of Protection together eat two of those slots permanently. That third slot is where build identity lives. A Wizard puts a Wand of the War Mage there. A Paladin puts a Holy Avenger or a Defender there. A Rogue puts a Cloak of the Bat or a Ring of Free Action there. The picker has a toggle for items that need no attunement at all, which is useful when your three slots are already locked.

Class picks vs universal picks

A few items work on every character. Cloak of Protection, Bag of Holding, Sentinel Shield, and Winged Boots are picks anyone can defend. After those, the math gets specific. A Strength-based fighter pulls more value out of a Belt of Hill Giant Strength than a Bard ever could. A Pearl of Power means almost nothing to a Barbarian. The class column in the picker captures that gap.

The wishlist conversation

The phrase "magic item wishlist" sounds informal. In practice, most experienced DMs ask for one. They want to give players gear that lights up the build, not random loot from a table. The wishlist link this tool generates is the version of that conversation that takes thirty seconds instead of half an hour. Paste it into your group chat. Your DM will appreciate having a starting point.

What this tool does not do

The picker recommends from items in the System Reference Document 5.1. That is the freely licensed subset of the official magic item list, which includes most of the classic gear: Cloak of Protection, Bag of Holding, Holy Avenger, Vorpal Sword, Staff of the Magi, and around 130 others. It does not cover items published only in specific adventure books or supplements. For those, your DM is the source of truth.

Frequently asked

What is the best uncommon magic item in 5e?

Cloak of Protection is the consensus best Uncommon pick. It grants a flat bonus to AC and every saving throw, works on any class, and stays relevant from level 1 through level 20. Bag of Holding and Sentinel Shield are very close runners-up.

How many magic items can a character attune to?

Three at a time. Choose your three to cover offense, defense, and utility. Items that require no attunement (Bag of Holding, Boots of Striding and Springing, Goggles of Night) are free upgrades on top.

Can my fighter use a wizard staff?

Most staves list a class restriction at attunement. Staff of the Magi, Staff of Power, and Staff of Fire all require a spellcasting class. The picker filters out items your class cannot attune to.

Are these items the official D&D Beyond list?

These are items from the System Reference Document 5.1, which is the freely licensed subset Wizards of the Coast released under Creative Commons. It includes most of the classic items players actually search for. Adventure-specific items (Robe of the Archmagi is in, certain newer items are not) are intentionally out of scope.

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