Chronicle Your Eternal Nights
Transform your Vampire: The Masquerade chronicles into immortal legends. From clan politics to blood hunts, capture every intrigue, betrayal, and moment of humanity's struggle against the Beast in compelling narratives that preserve the darkness.
Active Coterie - Chicago
Built for the World of Darkness
Vampire: The Masquerade's rich political intrigue and personal horror requires chronicles that capture both the supernatural and the deeply human struggles.
Clan Politics & Intrigue
Tracks the complex web of vampire society, from Prince's court to clan rivalries, maintaining coherent political threads across sessions.
Humanity & Beast
Captures the personal horror of losing humanity, documenting the struggle between human conscience and vampiric nature.
Masquerade & Disciplines
Documents supernatural powers and Masquerade breaches, preserving the delicate balance between vampiric might and mortal world secrecy.
A Real Vampire Chronicle Session
See how Saga20 preserves the gothic atmosphere and political intrigue of the World of Darkness
The Elysium Betrayal
The Coterie:
Chronicle Type:
Chronicle Summary
The marble halls of Chicago's Elysium whispered with centuries of secrets as the coterie gathered for what they believed would be a simple court session. Instead, they found themselves at the center of a web that would topple ancillae and reshape the domain's balance of power forever.
Key Chronicle Moments
- The Ventrue Gambit: Victoria Ashford played her clan's political games with surgical precision, using her Presence to sway Primogen Marcus Blackwood during the vote on domain territories. Her mortal contacts in the mayor's office proved invaluable leverage.
- Brujah's Righteous Fury: Marcus "Blade" Torres lost control when he witnessed Sheriff Helena Voss feeding on homeless mortals behind the opera house. His Potence-enhanced fists left her in torpor, but at the cost of exposing the coterie to Prince scrutiny.
- Malkavian Madness Reveals Truth: Sophia's prophetic visions led the coterie to the Tremere Chantry basement, where they discovered Regent Cornelius had been experimenting on thin-blood vampires, trying to reverse the curse itself.
- The Masquerade Breach: The coterie's confrontation with Cornelius resulted in supernatural fire spreading through three city blocks. Victoria's mortal influence network worked overtime to frame it as a gas explosion, but SI investigators remain suspicious.
- The Prince's Judgment: Prince Helena Ravencroft delivered her verdict with silk-wrapped steel. The coterie gained domain rights to Chinatown, but each member now owes three major boons to different Primogen, binding them deeper into vampire politics.
Chronicle Consequences
- Victoria: Lost 1 Humanity for manipulating mortal officials, gained Status (Ventrue) 2
- Marcus: Lost 2 Humanity for his assault on the Sheriff, but gained respect among younger Brujah
- Sophia: Her visions proved accurate, increasing her reputation as a seer but drawing unwanted Tremere attention
- The coterie now controls Chinatown's feeding grounds, but owes nine total boons to various elders
Ready to Chronicle Your Eternal Conspiracies?
Join Storytellers who understand that the real horror lies not in the fangs, but in the slow erosion of humanity. Transform your political intrigues and personal tragedies into chronicles that capture every whispered threat and moment of moral compromise.